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dc.rights.licenseAtribución-NoComercial 4.0 Internacional
dc.contributorGomez Perdomo, Jonatan
dc.contributor.authorQuiñonez Perez, Leonardo Arturo
dc.date.accessioned2019-07-02T12:45:53Z
dc.date.available2019-07-02T12:45:53Z
dc.date.issued2016-09-08
dc.identifier.urihttps://repositorio.unal.edu.co/handle/unal/57360
dc.description.abstractAbstract. A model-based agent, for general game playing in the context of Artificial General Intelligence is proposed. That agent is structured as an utility agent, that models the games through two functions, Transition and Reward. With these functions, a planning phase is proposed using a tree of actions. The agent is tested with two Atari games, Breakout and Pong.
dc.description.abstractSe propone un agente basado en modelos para el aprendizaje general de video juegos. El agente se estructura con dos funciones, de transición y de recompenza, que se usan en una fase de planeación. El modelo propuesto se prueba con dos juegos de Atari, Breakout y Pong.
dc.format.mimetypeapplication/pdf
dc.language.isospa
dc.relation.ispartofUniversidad Nacional de Colombia Sede Bogotá Facultad de Ingeniería Departamento de Ingeniería de Sistemas e Industrial Ingeniería de Sistemas
dc.relation.ispartofIngeniería de Sistemas
dc.rightsDerechos reservados - Universidad Nacional de Colombia
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subject.ddc0 Generalidades / Computer science, information and general works
dc.subject.ddc37 Educación / Education
dc.subject.ddc79 Artes recreativas y de la actuación / Sports, games and entertainment
dc.titleA model for general video game learning with HTM
dc.typeTrabajo de grado - Maestría
dc.type.driverinfo:eu-repo/semantics/masterThesis
dc.type.versioninfo:eu-repo/semantics/acceptedVersion
dc.identifier.eprintshttp://bdigital.unal.edu.co/53601/
dc.description.degreelevelMaestría
dc.relation.referencesQuiñonez Perez, Leonardo Arturo (2016) A model for general video game learning with HTM. Maestría thesis, Universidad Nacional de Colombia - Sede Bogotá.
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.subject.proposalArtificial General Intelligence
dc.subject.proposalAGI
dc.subject.proposalVideo Game Playing
dc.subject.proposalAtari
dc.subject.proposalPong
dc.subject.proposalBreakout
dc.subject.proposalHierarchical Temporal Memory
dc.subject.proposalHTM
dc.subject.proposalCortical Learning Algorithm
dc.subject.proposalCLA
dc.subject.proposalModel-based
dc.subject.proposalAvatar
dc.subject.proposalEnvironment
dc.subject.proposalDynamic Objects
dc.subject.proposalInteligencia artificial general
dc.subject.proposalAgente basado en modelos
dc.subject.proposalAvatar
dc.subject.proposalAmbiente
dc.subject.proposalObjetos dinamicos
dc.type.coarhttp://purl.org/coar/resource_type/c_bdcc
dc.type.coarversionhttp://purl.org/coar/version/c_ab4af688f83e57aa
dc.type.contentText
dc.type.redcolhttp://purl.org/redcol/resource_type/TM
oaire.accessrightshttp://purl.org/coar/access_right/c_abf2


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Atribución-NoComercial 4.0 InternacionalThis work is licensed under a Creative Commons Reconocimiento-NoComercial 4.0.This document has been deposited by the author (s) under the following certificate of deposit