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dc.rights.licenseAtribución-NoComercial 4.0 Internacional
dc.contributor.authorCallejas Cuervo, Mauro
dc.contributor.authorDíaz, Gloria M.
dc.contributor.authorRuíz-Olaya, Andrés Felipe
dc.date.accessioned2019-07-02T19:03:44Z
dc.date.available2019-07-02T19:03:44Z
dc.date.issued2015-01-01
dc.identifier.issnISSN: 2346-2183
dc.identifier.urihttps://repositorio.unal.edu.co/handle/unal/60765
dc.description.abstractIntegrating emerging technologies has shown to have the potential to improve access to rehabilitation services and the adherence for physical therapy when they are applied into telemedicine environments. This systematic review aims to explore telerehabilitation systems that use motion capture and video games for upper-limb rehabilitation purposes. Motion capture was focused on the information fusion from inertial sensors and other technologies. The search was limited to 2010-2013, from which 667 papers were obtained; afterwards, duplicate papers were removed, thus, reducing the sample to 57 papers with full text availability. Finally, only 3 of them were selected by approaching the subject of this study. We conclude that the fusion information from inertial sensors and other motion capture technologies appears to be a new tendency in remote monitoring of motor rehabilitation process. However, the combination of them with active video games in physiotherapy programs is only an emerging research area with promising results.
dc.format.mimetypeapplication/pdf
dc.language.isospa
dc.publisherUniversidad Nacional de Colombia (Sede Medellín). Facultad de Minas.
dc.relationhttps://revistas.unal.edu.co/index.php/dyna/article/view/42066
dc.relation.ispartofUniversidad Nacional de Colombia Revistas electrónicas UN Dyna
dc.relation.ispartofDyna
dc.rightsDerechos reservados - Universidad Nacional de Colombia
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subject.ddc62 Ingeniería y operaciones afines / Engineering
dc.titleIntegration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review
dc.typeArtículo de revista
dc.type.driverinfo:eu-repo/semantics/article
dc.type.versioninfo:eu-repo/semantics/publishedVersion
dc.identifier.eprintshttp://bdigital.unal.edu.co/59097/
dc.relation.referencesCallejas Cuervo, Mauro and Díaz, Gloria M. and Ruíz-Olaya, Andrés Felipe (2015) Integration of emerging motion capture technologies and videogames for human upper-limb telerehabilitation: A systematic review. DYNA, 82 (189). pp. 68-75. ISSN 2346-2183
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.subject.proposaltelerehabilitation or tele-rehabilitation
dc.subject.proposalmarkerless motion capture
dc.subject.proposalinertial sensors
dc.subject.proposalactive videogames
dc.subject.proposalupper limbs
dc.subject.proposalsystematic review
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.coarversionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.contentText
dc.type.redcolhttp://purl.org/redcol/resource_type/ART
oaire.accessrightshttp://purl.org/coar/access_right/c_abf2


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Atribución-NoComercial 4.0 InternacionalThis work is licensed under a Creative Commons Reconocimiento-NoComercial 4.0.This document has been deposited by the author (s) under the following certificate of deposit