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Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales
dc.rights.license | Atribución-CompartirIgual 4.0 Internacional |
dc.contributor.advisor | Mejia Sarmiento, Javier Ricardo |
dc.contributor.advisor | Muñoz Muñoz, Richar Leonardo |
dc.contributor.author | Méndez Hernández, David Leonardo |
dc.date.accessioned | 2024-01-26T20:10:10Z |
dc.date.available | 2024-01-26T20:10:10Z |
dc.date.issued | 2024-01-26 |
dc.identifier.uri | https://repositorio.unal.edu.co/handle/unal/85470 |
dc.description | ilustraciones, diagramas, fotografías |
dc.description.abstract | Este proyecto de investigación a través del diseño, busca explorar el diseño ético encontrando conceptos del diseño sistémico y el diseño especulativo junto con mecánicas de juegos de rol, para la creación y validación de una herramienta que incentiva las discusiones éticas en proyectos digitales. Los juegos de rol sirven como marco para explorar escenarios hipotéticos con situaciones de toma de decisión; el diseño sistémico sirve de ancla para examinar estos procesos, sus implicaciones con los actores involucrados y los sistemas interconectados al proyecto; y el diseño especulativo permite una mirada crítica, que sirve de conexión con las consecuencias éticas de las decisiones tomadas. Para probar la herramienta se hicieron tres experimentos: (1) con un proyecto ficcional, (2) con cuatro proyectos académicos y (3) con un proyecto comercial, estos experimentos sirvieron para recolectar información analizada usando mapas de afinidad para llegar a hallazgos que discuten sobre las tensiones entre realidad y ficción, negocio y ética, vulnerabilidad y confianza; y narrativas y prototipos en proyectos digitales. (Texto tomado de la fuente). |
dc.description.abstract | This research through design project, seeks to explore design ethics by joining concepts from systemic design and speculative design with role-playing game mechanics to create and test a tool that encourages ethical discussions on digital projects. Role-playing games work as a framework to explore hypothetical scenarios involving decision-making situations; systemic design works as an anchor to examine these processes and their implications with stakeholders and systems connected to the project; and speculative design allows a critical approach that helps to connect with ethical consequences for the decisions. To test the tool, three experiments were conducted: (1) with a fictional project, (2) with four academic projects, and (3) with one commercial project, this experiments provided data that was analized using affinity mapping, to find insights that may trigger discussions about the tensions between reality and fiction, business and ethics, vulnerability and trust; and narratives and prototypes for digital projects. |
dc.format.extent | 156 páginas |
dc.format.mimetype | application/pdf |
dc.language.iso | spa |
dc.publisher | Universidad Nacional de Colombia |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/4.0/ |
dc.subject.ddc | 170 - Ética (Filosofía moral)::179 - Otras normas éticas |
dc.subject.ddc | 790 - Deportes, juegos y entretenimiento::793 - Juegos de interior y diversiones |
dc.title | Mecánicas de juegos de rol para revisar consecuencias éticas de decisiones de diseño en proyectos digitales |
dc.type | Trabajo de grado - Maestría |
dc.type.driver | info:eu-repo/semantics/masterThesis |
dc.type.version | info:eu-repo/semantics/acceptedVersion |
dc.publisher.program | Bogotá - Artes - Maestría en Diseño |
dc.description.degreelevel | Maestría |
dc.description.degreename | Magíster en Diseño |
dc.description.methods | Investigación a través del diseño |
dc.description.researcharea | Innovación |
dc.identifier.instname | Universidad Nacional de Colombia |
dc.identifier.reponame | Repositorio Institucional Universidad Nacional de Colombia |
dc.identifier.repourl | https://repositorio.unal.edu.co/ |
dc.publisher.faculty | Facultad de Artes |
dc.publisher.place | Bogotá, Colombia |
dc.publisher.branch | Universidad Nacional de Colombia - Sede Bogotá |
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dc.rights.accessrights | info:eu-repo/semantics/openAccess |
dc.subject.proposal | Diseño ético |
dc.subject.proposal | Design ethics |
dc.subject.proposal | Diseño especulativo |
dc.subject.proposal | Speculative design |
dc.subject.proposal | Diseño digital |
dc.subject.proposal | Digital design |
dc.subject.proposal | Diseño sistémico |
dc.subject.proposal | Systemic design |
dc.subject.proposal | Juegos de rol |
dc.subject.proposal | Role-playing games |
dc.subject.unesco | Toma de decisiones |
dc.subject.unesco | Decision making |
dc.subject.unesco | Juego de simulación |
dc.subject.unesco | Simulation games |
dc.subject.unesco | Deontología |
dc.subject.unesco | Deontology |
dc.title.translated | Role-playing games mechanics to review ethical consequences of design decisions on digital projects |
dc.type.coar | http://purl.org/coar/resource_type/c_bdcc |
dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa |
dc.type.content | Text |
dc.type.redcol | http://purl.org/redcol/resource_type/TM |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 |
dcterms.audience.professionaldevelopment | Estudiantes |
dcterms.audience.professionaldevelopment | Investigadores |
dcterms.audience.professionaldevelopment | Maestros |
dcterms.audience.professionaldevelopment | Público general |
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