Incorporación de metodologías ágiles y gamificación en cursos de desarrollo de proyectos de software mediante ambientes virtuales de aprendizaje
dc.contributor.advisor | Moreno-Cadavid, Julián | |
dc.contributor.advisor | Zapata-Jaramillo, Carlos Mario | |
dc.contributor.author | Gómez Jaramillo, Sebastián | |
dc.contributor.researchgroup | Grupo de Investigación en Informática Educativa Guiame | spa |
dc.date.accessioned | 2022-08-11T19:43:37Z | |
dc.date.available | 2022-08-11T19:43:37Z | |
dc.date.issued | 2019 | |
dc.description | ilustraciones, diagramas, tablas | spa |
dc.description.abstract | Debido al crecimiento en el uso de los métodos ágiles dentro de la industria del software, surge como interrogante la viabilidad de su uso, no solo para procesos de producción, sino también de formación mediante una integración curricular. Esto se debe que aunque las empresas cada vez están requiriendo un mayor número de personal cualificado, es menor el número de estudiantes que ingresan a carreras del área informática. Considerando este panorama, en esta tesis de doctorado se propone una relación entre los métodos ágiles y el aprendizaje basado en proyectos, mediante la enseñanza de los métodos ágiles aplicados en el desarrollo de un proyecto real de software. Sumado a lo anterior, se utilizan estrategias de ludificación para ayudar a la motivación y compromiso de parte de los estudiantes. Se desarrollaron dos casos de estudio para validar el modelo, el primero aplicando la metodología basada en proyectos ágiles, y el segundo en un curso masivo en línea incluyendo elementos de ludificación en un ambiente virtual de aprendizaje. Los resultados de ambas validaciones fueron positivas, tanto desde la percepción favorable de los estudiantes, en la calidad de los proyectos entregados y en la alta interacción con el ambiente virtual y los elementos de ludificación. Esta Tesis genera un aporte de nuevo conocimiento al relacionar métodos ágiles como estrategia para la enseñanza de un lenguaje de desarrollo, fomentando el aprendizaje de ambos a través de un entorno que simula un ambiente de desarrollo real. Asimismo, genera una estrategia de formación masiva ludificada que permite la generación de talento humano cualificado en nuevas tecnologías según la demanda de la industria. (Texto tomado de la fuente) | spa |
dc.description.abstract | Due to the growth on the use of agile methods within the software industry, the viability of its use arises as a question, not only for production processes, but also for training through a curricular integration. Although companies are increasingly requiring a greater number of qualified personnel, the number of students entering IT careers is lower. This PhD thesis proposes a relationship between agile methodologies and project-based learning, by teaching the agile methods applied in the development of a real software project. In addition to the above, gamification strategies are used to help motivation and engagement in the students. Two case studies were developed to validate the model, the first applying the methodology based on agile projects, and the second in a massive online course including elements of gamification in a virtual learning environment. Both validation results were positive, from the favorable perception of the students, in the quality of the projects delivered and in the high interaction with the virtual environment and the gamification elements. This PhD Thesis generates a contribution of new knowledge by relating agile methods as a strategy for teaching a development language, promoting the learning of both through a real development environment. Also, it generates a massive training strategy that allows qualified human talent in new technologies according to the demand of the industry. | eng |
dc.description.curriculararea | Área Curricular de Ingeniería de Sistemas e Informática | spa |
dc.description.degreelevel | Doctorado | spa |
dc.description.degreename | Doctor en Ingeniería | spa |
dc.description.researcharea | Informática educativa | spa |
dc.format.extent | xviii, 127 páginas | spa |
dc.format.mimetype | application/pdf | spa |
dc.identifier.instname | Universidad Nacional de Colombia | spa |
dc.identifier.reponame | Repositorio Institucional Universidad Nacional de Colombia | spa |
dc.identifier.repourl | https://repositorio.unal.edu.co/ | spa |
dc.identifier.uri | https://repositorio.unal.edu.co/handle/unal/81852 | |
dc.language.iso | spa | spa |
dc.publisher | Universidad Nacional de Colombia | spa |
dc.publisher.branch | Universidad Nacional de Colombia - Sede Medellín | spa |
dc.publisher.department | Departamento de la Computación y la Decisión | spa |
dc.publisher.faculty | Facultad de Minas | spa |
dc.publisher.place | Medellín, Colombia | spa |
dc.publisher.program | Medellín - Minas - Doctorado en Ingeniería - Sistemas | spa |
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dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.rights.license | Reconocimiento 4.0 Internacional | spa |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | spa |
dc.subject.ddc | 000 - Ciencias de la computación, información y obras generales | spa |
dc.subject.ddc | 370 - Educación::378 - Educación superior (Educación terciaria) | spa |
dc.subject.lemb | Educational method | |
dc.subject.lemb | Métodos de enseñanza | |
dc.subject.other | Informática educativa | |
dc.subject.proposal | Ludificación | spa |
dc.subject.proposal | Aprendizaje basado en proyectos | spa |
dc.subject.proposal | Métodos ágiles | spa |
dc.subject.proposal | Gamification | eng |
dc.subject.proposal | Based project learning | eng |
dc.subject.proposal | Agilism | eng |
dc.title | Incorporación de metodologías ágiles y gamificación en cursos de desarrollo de proyectos de software mediante ambientes virtuales de aprendizaje | spa |
dc.title.translated | Incorporation of agile methodologies and gamification in software project development courses through virtual learning environments | eng |
dc.type | Trabajo de grado - Doctorado | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_db06 | spa |
dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/doctoralThesis | spa |
dc.type.redcol | http://purl.org/redcol/resource_type/TD | spa |
dc.type.version | info:eu-repo/semantics/acceptedVersion | spa |
dcterms.audience.professionaldevelopment | Estudiantes | spa |
dcterms.audience.professionaldevelopment | Investigadores | spa |
dcterms.audience.professionaldevelopment | Maestros | spa |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
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