Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames
dc.contributor.author | Cedeño Montaña, Ricardo | spa |
dc.contributor.conferencename | Congreso de la Sociedad Iberoamericana de Gráfica Digital | spa |
dc.date.accessioned | 2019-06-24T16:59:21Z | spa |
dc.date.available | 2019-06-24T16:59:21Z | spa |
dc.date.issued | 2010 | spa |
dc.description.abstract | The mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture. | spa |
dc.format.mimetype | application/pdf | spa |
dc.identifier.eprints | http://bdigital.unal.edu.co/4469/ | spa |
dc.identifier.isbn | ISBN: 9789586955652 | spa |
dc.identifier.uri | https://repositorio.unal.edu.co/handle/unal/7989 | |
dc.language.iso | spa | spa |
dc.publisher | Universidad de los Andes | spa |
dc.relation.ispartof | Universidad Nacional de Colombia Sede Bogotá Facultad de Artes Escuela de Diseño Industrial | spa |
dc.relation.ispartof | Escuela de Diseño Industrial | spa |
dc.relation.references | Cedeño Montaña, Ricardo (2010) Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames. In: Congreso de la Sociedad Iberoamericana de Gráfica Digital, 2010, Bogotá. | spa |
dc.rights | Derechos reservados - Universidad Nacional de Colombia | spa |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.rights.license | Atribución-NoComercial 4.0 Internacional | spa |
dc.rights.uri | http://creativecommons.org/licenses/by-nc/4.0/ | spa |
dc.subject.ddc | 0 Generalidades / Computer science, information and general works | spa |
dc.subject.ddc | 77 Fotografía y fotografias / Photography and computer art | spa |
dc.subject.ddc | 79 Artes recreativas y de la actuación / Sports, games and entertainment | spa |
dc.subject.proposal | machinima, videogames, hybrid, real-time, do-it-yourself (DIY). | spa |
dc.title | Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames | spa |
dc.type | Documento de Conferencia | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_c94f | spa |
dc.type.coarversion | http://purl.org/coar/version/c_970fb48d4fbd8a85 | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/conferenceObject | spa |
dc.type.version | info:eu-repo/semantics/publishedVersion | spa |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
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