Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames

dc.contributor.authorCedeño Montaña, Ricardospa
dc.contributor.conferencenameCongreso de la Sociedad Iberoamericana de Gráfica Digitalspa
dc.date.accessioned2019-06-24T16:59:21Zspa
dc.date.available2019-06-24T16:59:21Zspa
dc.date.issued2010spa
dc.description.abstractThe mixture of playing videogames and producing movies has produced a new kind of moving image, a hybrid that, in the underground realm of videogames, has silently lured thousands to enter its territories. In the late 1990s, devoted players started to use videogame software for movie production. Their activity molded a narrative medium called ‘machinima’. Two recent productions are discussed to describe the various facets of this phenomenon in order to present the features that make up machinima and how it is relevant to popular culture.spa
dc.format.mimetypeapplication/pdfspa
dc.identifier.eprintshttp://bdigital.unal.edu.co/4469/spa
dc.identifier.isbnISBN: 9789586955652spa
dc.identifier.urihttps://repositorio.unal.edu.co/handle/unal/7989
dc.language.isospaspa
dc.publisherUniversidad de los Andesspa
dc.relation.ispartofUniversidad Nacional de Colombia Sede Bogotá Facultad de Artes Escuela de Diseño Industrialspa
dc.relation.ispartofEscuela de Diseño Industrialspa
dc.relation.referencesCedeño Montaña, Ricardo (2010) Machinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogames. In: Congreso de la Sociedad Iberoamericana de Gráfica Digital, 2010, Bogotá.spa
dc.rightsDerechos reservados - Universidad Nacional de Colombiaspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.licenseAtribución-NoComercial 4.0 Internacionalspa
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/spa
dc.subject.ddc0 Generalidades / Computer science, information and general worksspa
dc.subject.ddc77 Fotografía y fotografias / Photography and computer artspa
dc.subject.ddc79 Artes recreativas y de la actuación / Sports, games and entertainmentspa
dc.subject.proposalmachinima, videogames, hybrid, real-time, do-it-yourself (DIY).spa
dc.titleMachinima Fictions: A Do-it-yourself Practice to Produce Animated Movies from Videogamesspa
dc.typeDocumento de Conferenciaspa
dc.type.coarhttp://purl.org/coar/resource_type/c_c94fspa
dc.type.coarversionhttp://purl.org/coar/version/c_970fb48d4fbd8a85spa
dc.type.contentTextspa
dc.type.driverinfo:eu-repo/semantics/conferenceObjectspa
dc.type.versioninfo:eu-repo/semantics/publishedVersionspa
oaire.accessrightshttp://purl.org/coar/access_right/c_abf2spa

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