Business models in eSports: The role of ESL in the development of CS:GO
| dc.contributor.advisor | Robledo-Giraldo, Sebastián | spa |
| dc.contributor.advisor | Villegas-Jaramillo, Eduardo José | spa |
| dc.contributor.advisor | Stadtmann, Georg | spa |
| dc.contributor.advisor | Barth, Philipp | spa |
| dc.contributor.author | Gil-Silva, Diana Carolina | spa |
| dc.date.accessioned | 2020-04-01T01:33:16Z | spa |
| dc.date.available | 2020-04-01T01:33:16Z | spa |
| dc.date.issued | 2019-10-25 | spa |
| dc.description.abstract | Sports has become a potential industry for doing business, to attract players, teams and fans. But how Business Models in eSports are? And, what is the role of ESL in the development of CS:GO? This thesis analyzes the Business Model Canvas (BMC) of the tournament organizer ESL. Emphasis is on four important building blocks value proposition (VP), customer segments (CS), key partners (KP) and revenue streams (R$). The author explores eSports stakeholders as well as describes secondary sources from academic literature, and specific eSports figures oriented to the growth and development of the industry. The results indicate that ESL has a role as a mediator in the industry, as well as make strategic alliances with eSports stakeholders. ESL is moving towards the long-term stability of the business model of CS:GO. Thanks to the leagues and tournaments, CS:GO has an active presence throughout the world. Overall, the eSport industry is constantly expanding and growing which shows a big opportunity to develop new business models. | spa |
| dc.description.abstract | Los deportes electrónicos se han convertido en una industria potencial para hacer negocios, para atraer jugadores, equipos y aficionados. Sin embargo, ¿cómo son los modelos de negocio en eSports? ¿Y cuál es el rol de ESL en el desarrollo de CS:GO? Esta tesis analiza el modelo de negocio del organizador de torneos ESL mediante la herramienta Business Model Canvas (BMC). El énfasis está en cuatro importantes building blocks: propuesta de valor (value proposition, VP), segmentos de clientes (customer segments, CS), socios clave (key partners, KP) y flujos de ingresos (revenue streams, R$). La autora explora los stakeholders de los eSports, y describe fuentes secundarias, literatura académica y cifras específicas de eSports orientadas al crecimiento y desarrollo de la industria. Los resultados indican que ESL tiene un papel como mediador en la industria, y además se encarga de hacer alianzas estratégicas con stakeholders de los eSports. Además se evidencia que ESL está trabajando por la estabilidad a largo plazo del modelo de negocio of CS:GO. Gracias a las ligas y torneos, CS:GO tiene una presencia activa en todo el mundo. En general, la industria del deporte electrónico está en constante expansión y crecimiento lo cual evidencia una gran oportunidad para el desarrollo de nuevos modelos de negocios. | spa |
| dc.description.additional | A thesis submitted in fulfilment of the requirements for award of Master of Business Administration (M. Sc.) Double Degree To the European University Viadrina And Universidad Nacional de Colombia. -- Supervisors EUV Germany: Prof. Dr. Georg Stadtmann and Philipp Barth. -- Supervisors Universidad Nacional de Colombia: Sebastian Robledo and Eduardo Villegas. | spa |
| dc.description.degreelevel | Maestría | spa |
| dc.format.extent | 60 | spa |
| dc.format.mimetype | application/pdf | spa |
| dc.identifier.uri | https://repositorio.unal.edu.co/handle/unal/77394 | |
| dc.language.iso | eng | spa |
| dc.publisher.branch | Universidad Nacional de Colombia - Sede Manizales | spa |
| dc.publisher.department | Departamento de Administración | spa |
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| dc.rights | Derechos reservados - Universidad Nacional de Colombia | spa |
| dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
| dc.rights.license | Atribución-NoComercial-SinDerivadas 4.0 Internacional | spa |
| dc.rights.spa | Acceso abierto | spa |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | spa |
| dc.subject.ddc | 790 - Deportes, juegos y entretenimiento::794 - Juegos de destreza de interior | spa |
| dc.subject.proposal | eSports | eng |
| dc.subject.proposal | eSports | spa |
| dc.subject.proposal | Modelos de Negocio | spa |
| dc.subject.proposal | Business Models | eng |
| dc.subject.proposal | Business Model Canvas | spa |
| dc.subject.proposal | Business Models Canvas | eng |
| dc.subject.proposal | BMC | eng |
| dc.subject.proposal | BMC | |
| dc.subject.proposal | ESL | eng |
| dc.subject.proposal | ESL | |
| dc.title | Business models in eSports: The role of ESL in the development of CS:GO | spa |
| dc.title.alternative | Modelos de negocio en eSports: El rol de ESL en el desarrollo de CS:GO | |
| dc.type | Trabajo de grado - Maestría | spa |
| dc.type.coar | http://purl.org/coar/resource_type/c_bdcc | spa |
| dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | spa |
| dc.type.content | Text | spa |
| dc.type.driver | info:eu-repo/semantics/masterThesis | spa |
| dc.type.version | info:eu-repo/semantics/acceptedVersion | spa |
| oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
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