Análisis del compromiso del cliente en juegos virtuales de estrategia en tiempo real: una aproximación desde Rise of Kingdoms

dc.contributor.advisorDuque Oliva, Edison Jairspa
dc.contributor.authorDíaz González, Diana Alejandraspa
dc.contributor.researchgroupGriego (Grupo Investigación en Gestión y Organizaciones)spa
dc.date.accessioned2022-08-19T01:47:11Z
dc.date.available2022-08-19T01:47:11Z
dc.date.issued2022-04-18
dc.descriptionilustraciones, gráficas, tablasspa
dc.description.abstractEsta investigación tiene por objeto analizar los factores que determinan el compromiso del cliente en videojuegos de estrategia en tiempo real multijugador masivos en línea como Rise of Kingdoms, a partir de una revisión de literatura sobre el compromiso del cliente, identificando sus dimensiones y antecedentes, la aplicación empírica de un modelo de encuesta a 117 jugadores que examina por qué estos participan activamente en juegos en línea y cómo dicha participación puede contribuir a las ventas y a la cocreación de valor. El paradigma de investigación es mixto, con un enfoque socio-crítico de corte transversal. Los datos se procesaron mediante la Regresión de mínimos cuadrados parciales (PLS), utilizando SmartPLS. Los resultados permiten evidenciar el efecto del compromiso psicológico del cliente en el compromiso comportamental, incentivando el gasto de los jugadores en juegos virtuales de estrategia en tiempo real. Se espera que los hallazgos de este estudio proporcionen sugerencias para los desarrolladores de juegos sobre la promoción de las ventas de bienes digitales. (Texto tomado de la fuente).spa
dc.description.abstractThis research aims to analyze the factors that determine customer engagement in massively multiplayer online real-time strategy video games such as Rise of Kingdoms, based on a literature review on customer engagement, identifying its dimensions and antecedents, and the empirical application of a survey model to 117 players that examines why players actively participate in online games and how such participation can contribute to sales and the value cocreation. The research paradigm is mixed, with a cross-sectional socio-critical approach. The data was processed applying the Partial Least Squares Model (PLS), using SmartPLS. The results show the effect of the customer psychological engagement in behavioral engagement, encouraging players to spend on virtual real-time strategy games. The findings of this study are expected to provide pointers for game developers on promoting sales of digital goods.eng
dc.description.degreelevelMaestríaspa
dc.description.degreenameMagíster en Administraciónspa
dc.description.notesIncluye anexosspa
dc.description.researchareaGestión de mercadosspa
dc.format.extentxvii, 77 páginasspa
dc.format.mimetypeapplication/pdfspa
dc.identifier.instnameUniversidad Nacional de Colombiaspa
dc.identifier.reponameRepositorio Institucional Universidad Nacional de Colombiaspa
dc.identifier.repourlhttps://repositorio.unal.edu.co/spa
dc.identifier.urihttps://repositorio.unal.edu.co/handle/unal/81972
dc.language.isospaspa
dc.publisherUniversidad Nacional de Colombiaspa
dc.publisher.branchUniversidad Nacional de Colombia - Sede Bogotáspa
dc.publisher.departmentEscuela de Administración y Contaduría Públicaspa
dc.publisher.facultyFacultad de Ciencias Económicasspa
dc.publisher.placeBogotá, Colombiaspa
dc.publisher.programBogotá - Ciencias Económicas - Maestría en Administraciónspa
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dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.licenseReconocimiento 4.0 Internacionalspa
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/spa
dc.subject.ddc380 - Comercio , comunicaciones, transporte::381 - Comercio interno (Comercio doméstico)spa
dc.subject.lembConsumer loyaltyeng
dc.subject.lembLealtad del consumidorspa
dc.subject.lembInternet gameseng
dc.subject.lembJuegos por internetspa
dc.subject.lembConsumer satisfactioneng
dc.subject.lembSatisfacción del consumidorspa
dc.subject.proposalCompromiso del clientespa
dc.subject.proposalVentas en líneaspa
dc.subject.proposalMundo virtualspa
dc.subject.proposalJuegos en líneaspa
dc.subject.proposalSatisfacción del clientespa
dc.subject.proposalCocreación de valorspa
dc.subject.proposalCustomer engagementeng
dc.subject.proposalOnline saleseng
dc.subject.proposalVirtual worldeng
dc.subject.proposalOnline gameseng
dc.subject.proposalCustomer satisfactioneng
dc.subject.proposalValue cocreationeng
dc.titleAnálisis del compromiso del cliente en juegos virtuales de estrategia en tiempo real: una aproximación desde Rise of Kingdomsspa
dc.title.translatedAnalysis of customer engagement in virtual real-time strategy games: an approach from Rise of Kingdomseng
dc.typeTrabajo de grado - Maestríaspa
dc.type.coarhttp://purl.org/coar/resource_type/c_bdccspa
dc.type.coarversionhttp://purl.org/coar/version/c_ab4af688f83e57aaspa
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dc.type.driverinfo:eu-repo/semantics/masterThesisspa
dc.type.redcolhttp://purl.org/redcol/resource_type/TMspa
dc.type.versioninfo:eu-repo/semantics/acceptedVersionspa
dcterms.audience.professionaldevelopmentAdministradoresspa
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dcterms.audience.professionaldevelopmentInvestigadoresspa
dcterms.audience.professionaldevelopmentMaestrosspa
dcterms.audience.professionaldevelopmentMedios de comunicaciónspa
dcterms.audience.professionaldevelopmentPúblico generalspa
oaire.accessrightshttp://purl.org/coar/access_right/c_abf2spa

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