Gamificación en entornos de innovación abierta para el sector agroindustrial: Diseño conceptual de un sistema open innovation
dc.contributor.advisor | Tamayo Arias, Johnny Alexander | |
dc.contributor.author | Ibáñez Ramírez, Johan Sebastián | |
dc.contributor.cvlac | Ibáñez Ramírez, Johan Sebastián [0001732100] | |
dc.contributor.googlescholar | Ibáñez Ramírez, Johan Sebastián [p6HRHLkAAAAJ&hl] | |
dc.contributor.orcid | Ibáñez Ramírez, Johan Sebastián [0000000281622287] | |
dc.contributor.researchgate | Ibáñez Ramírez, Johan Sebastián [Johan-Ibanez-Ramirez] | |
dc.contributor.researchgroup | Gestión del Conocimiento, E-Business | |
dc.contributor.sponsor | Fundación CEiBa | |
dc.date.accessioned | 2025-09-10T21:26:42Z | |
dc.date.available | 2025-09-10T21:26:42Z | |
dc.date.issued | 2025 | |
dc.description | graficas, tablas | spa |
dc.description.abstract | Ante la necesidad de formular soluciones innovadoras y sostenibles en las cadenas productivas agroindustriales, la innovación abierta se presenta como un enfoque clave para facilitar la participación colaborativa de diversos actores. Esta tesis tiene como objetivo desarrollar un sistema conceptual de innovación abierta para la cadena productiva de la caña panelera en Cundinamarca, en el cual la gamificación actúa como articulador para incentivar la participación y la cocreación entre stakeholders. Se utilizó una metodología mixta utilizando el estudio de expertos y la identificación de variables críticas, finalizando con una propuesta conceptual de aplicación. Así, se pudo evidenciar los mecanismos que pueden facilitar la implementación de esquemas de participación a través de la gamificación, lo que podría mejorar la capacidad de los actores para enfrentar los retos del sector (Texto tomado de la fuente). | spa |
dc.description.abstract | Given the need to formulate innovative and sustainable solutions in agro-industrial production chains, open innovation emerges as a key approach to facilitate collaborative participation among diverse actors. This thesis aims to develop an open innovation system for the sugarcane production chain in Cundinamarca, where gamification acts as a key driver to incentivize participation and co-creation among stakeholders. A mixed-methodology approach was used, incorporating expert studies and the identification of critical variables, concluding with a conceptual application proposal. This allowed the identification of mechanisms that can facilitate the implementation of participation schemes through gamification, which could enhance the capacity of actors to address the sector's challenges. | eng |
dc.description.curriculararea | Industrial, Organizaciones Y Logística.Sede Manizales | |
dc.description.degreelevel | Maestría | |
dc.description.degreename | Magíster en Ingeniería - Ingeniería Industrial | |
dc.description.sponsorship | Fundación CEiBa | |
dc.format.extent | xxii, 209 páginas | |
dc.format.mimetype | application/pdf | |
dc.identifier.instname | Universidad Nacional de Colombia | spa |
dc.identifier.reponame | Repositorio Institucional Universidad Nacional de Colombia | spa |
dc.identifier.repourl | https://repositorio.unal.edu.co/ | spa |
dc.identifier.uri | https://repositorio.unal.edu.co/handle/unal/88706 | |
dc.language.iso | spa | |
dc.publisher | Universidad Nacional de Colombia | |
dc.publisher.branch | Universidad Nacional de Colombia - Sede Manizales | |
dc.publisher.faculty | Facultad de Ingeniería y Arquitectura | |
dc.publisher.place | Manizales, Colombia | |
dc.publisher.program | Manizales - Ingeniería y Arquitectura - Maestría en Ingeniería - Ingeniería Industrial | |
dc.relation.references | Adamczyk, S., Bullinger, A. C., & Möslein, K. M. (2012). Innovation contests: A review, classification and outlook. Creativity and Innovation Management, 21(4), 335–360. | |
dc.relation.references | Alexy, O., George, G., & Salter, A. J. (2013). Cui bono? The selective revealing of knowledge and its implications for innovative activity. Academy of Management Review, 38(2), 270–291. | |
dc.relation.references | Amabile, T. M. (1993). Motivational synergy: Toward new conceptualizations of intrinsic and extrinsic motivation in the workplace. Human Resource Management Review, 3(3), 185–201. | |
dc.relation.references | Barney, J. (1991). Firm resources and sustained competitive advantage. Journal of Management, 17(1), 99–120. | |
dc.relation.references | Becker, M., Koroleva, K., Drenska, K., Vitorino, D., & Novak, J. (2019). Developing a Collective Awareness Platform for Urban Sustainability Challenges: Case Study of the POWER Project. European Journal of Sustainable Development, 8(4), 214. https://doi.org/10.14207/ejsd.2019.v8n4p214 | |
dc.relation.references | Blackett, T., & Boad, B. (1999). Co-Branding: The Science of Alliance. Palgrave Macmillan. | |
dc.relation.references | Blohm, I., & Leimeister, J. M. (2013). Gamification: Design of IT-based enhancing services for motivational support and behavioral change. Business & Information Systems Engineering, 5(4), 275–278. | |
dc.relation.references | Bogers, M., Chesbrough, H., & Moedas, C. (2019). Open innovation: Research, practices, and policies. California Management Review, 60(2), 5–16. | |
dc.relation.references | Borshchev, A., & Filippov, A. (2004). From system dynamics and discrete event to practical agent based modeling: The people come first. In 22nd International Conference of the System Dynamics Society. | |
dc.relation.references | Botha, A., & Herselman, M. (2018). Teachers become cocreators through participation in a teacher professional development (TPD) course in a resource constraint environment in South Africa. Electronic Journal of Information Systems in Developing Countries, 84(5), e12007. https://doi.org/10.1002/isd2.12007 | |
dc.relation.references | Burget, M., Bardone, E., & Pedaste, M. (2017). Definitions and conceptual dimensions of responsible research and innovation: A literature review. Science and Engineering Ethics, 23(1), 1–19. | |
dc.relation.references | Burt, R. S. (2005). Brokerage and closure: An introduction to social capital. Oxford University Press. | |
dc.relation.references | Chesbrough, H. (2003). Open Innovation: The New Imperative for Creating and Profiting from Technology. Harvard Business School Press. | |
dc.relation.references | Chesbrough, H. (2005). Open Business Models: How to Thrive in the New Innovation Landscape. Harvard Business School Press. | |
dc.relation.references | Chou, Y.-K. (2016). Actionable Gamification: Beyond Points, Badges, and Leaderboards. Octalysis Group. | |
dc.relation.references | Christensen, C. (1997). The Innovator's Dilemma: When New Technologies Cause Great Firms to Fail. Harvard Business School Press. | |
dc.relation.references | Cohen, W. M., & Levinthal, D. A. (1990). Absorptive capacity: A new perspective on learning and innovation. Administrative Science Quarterly, 35(1), 128–152. | |
dc.relation.references | Creswell, J. W. (2015). A Concise Introduction to Mixed Methods Research. SAGE Publications. | |
dc.relation.references | Dalkey, N., & Helmer, O. (1963). An experimental application of the Delphi method to the use of experts. Management Science, 9(3), 458–467. | |
dc.relation.references | Dahlander, L., & Gann, D. M. (2010). How open is innovation? Research Policy, 39(6), 699–709. | |
dc.relation.references | Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227–268. | |
dc.relation.references | Dellermann, D., Lipusch, N., Ebel, P., & Popp, K. M. (2021). Towards a design framework for AI-powered open innovation systems. Technological Forecasting and Social Change, 162, 120373. https://doi.org/10.1016/j.techfore.2020.120373 | |
dc.relation.references | Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification”. In Proceedings of the 15th International Academic MindTrek Conference (pp. 9–15). | |
dc.relation.references | Dziallas, M., & Blind, K. (2019). Innovation indicators throughout the innovation process: An extensive literature analysis. Technovation, 80–81, 3–29. https://doi.org/10.1016/j.technovation.2018.06.002 | |
dc.relation.references | Fink, A. (2019). Conducting Research Literature Reviews: From the Internet to Paper (5th ed.). SAGE Publications. | |
dc.relation.references | Füller, J., Hutter, K., & Hautz, J. (2011). User roles and contributions in innovation-contest communities. Journal of Management Information Systems, 28(1), 273–307. | |
dc.relation.references | Galán, J. M. (2007). An agent-based model for domestic water management in Valladolid metropolitan area. In 6th European Conference on Complex Systems (ECCS'07). | |
dc.relation.references | Gassmann, O., & Enkel, E. (2004). Towards a theory of open innovation: Three core process archetypes. R&D Management Conference (RADMA). | |
dc.relation.references | Gilbert, N. (2008). Agent-Based Models. SAGE Publications. | |
dc.relation.references | Gimenez-Fernandez, E., Abril, C., Breuer, H., & Gudiksen, S. (2021). Gamification approaches for open innovation implementation: A conceptual framework. Creativity and Innovation Management, 30(1), 14–29. https://doi.org/10.1111/caim.12452 | |
dc.relation.references | Granstrand, O. (1999). The Economics and Management of Intellectual Property: Towards Intellectual Capitalism. Edward Elgar. | |
dc.relation.references | Grèzes, V., Bonazzi, R., & Grèzes-Bürcher, S. (2021). The Co-innovation Bingo: An object-oriented networking mechanism to foster coupled open business innovation. Business Systems Research, 12(1), 144–159. https://doi.org/10.2478/bsrj-2021-0024 | |
dc.relation.references | Hadil, A., Fatema, K., Chakib, K., Hussein, M., & Samat, R. (2024). ADNOC & SLB–Energy Futures Initiative. Pioneering Innovation in Future Talent Development. Society of Petroleum Engineers – ADIPEC 2024. https://doi.org/10.2118/222864-MS | |
dc.relation.references | Hernández-Sampieri, R., Fernández Collado, C., & Baptista Lucio, P. (2014). Metodología de la Investigación (6a ed.). McGraw-Hill. | |
dc.relation.references | Hjalager, A.-M., Graakjær Smed, S., & Jensen, J. F. (2022). E-Tools for Tourism Innovation Management: A New Typology. In Handbook of e-Tourism (pp. 1291–1313). https://doi.org/10.1007/978-3-030-48652-5_79 | |
dc.relation.references | Howe, J. (2006). The Rise of Crowdsourcing. Wired Magazine. | |
dc.relation.references | Izquierdo, S. S., Izquierdo, L. R., & Gotts, N. M. (2008). Reinforcement learning dynamics in social dilemmas. Journal of Artificial Societies and Social Simulation, 11(2), 1. | |
dc.relation.references | Jreissat, M., & Makatsoris, C. (2022). Towards consumer driven food new product development: A closed-loop platform. International Journal of Computer Integrated Manufacturing, 35(3), 282–297. https://doi.org/10.1080/0951192X.2021.1992652 | |
dc.relation.references | Kenney, M., & Zysman, J. (2020). The platform economy: Restructuring the space of capitalist accumulation. Cambridge Journal of Regions, Economy and Society, 13(1), 55–76. https://doi.org/10.1093/cjres/rsz026 | |
dc.relation.references | Koivisto, J., & Hamari, J. (2019). The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45, 191–210. https://doi.org/10.1016/j.ijinfomgt.2018.10.013 | |
dc.relation.references | Lakhani, K. R., & von Hippel, E. (2003). How open source software works: “Free” user-to-user assistance. Research Policy, 32(6), 923–943. | |
dc.relation.references | Lichtenthaler, U. (2008). Open innovation in practice: An analysis of strategic approaches to technology transactions. IEEE Transactions on Engineering Management, 55(1), 148–157. https://doi.org/10.1109/TEM.2007.912932 | |
dc.relation.references | Linstone, H. A., & Turoff, M. (2002). The Delphi method: Techniques and applications. Addison-Wesley. Retrieved from http://is.njit.edu/pubs/delphibook/ | |
dc.relation.references | Lubberink, R., Blok, V., Van Ophem, J., & Omta, O. (2017). Lessons for responsible innovation in the business context: A systematic literature review. Sustainability, 9(5), 721. https://doi.org/10.3390/su9050721 | |
dc.relation.references | Maxwell, J. A. (2013). Qualitative Research Design: An Interactive Approach (3rd ed.). SAGE Publications. | |
dc.relation.references | Menkhoff, T., Kan, S. N., & Cheong, K. C. K. (2024). Visions Future: Towards More Vibrant, Sustainable and Smart Cities. In Visions Future: Towards More Vibrant, Sustainable and Smart Cities. https://doi.org/10.1142/13836 | |
dc.relation.references | Miles, M. B., & Huberman, A. M. (1994). Qualitative Data Analysis: An Expanded Sourcebook (2nd ed.). SAGE Publications. | |
dc.relation.references | Milutinović, R., Stosić, B., Cudanov, M., & Stavljanin, V. (2018). A conceptual framework of game-based ideation. International Journal of Engineering Education, 34(4), 1168–1175. | |
dc.relation.references | Molasy, M., Rosienkiewicz, M., Helman, J., & Cholewa, M. (2023). Gamification-based crowdsourcing as a tool for new product development in manufacturing companies. In Lecture Notes in Networks and Systems, 582, 330–339. https://doi.org/10.1007/978-3-031-45021-1_28 | |
dc.relation.references | Nambisan, S., Zahra, S. A., & Luo, Y. (2018). Global platforms and ecosystems: Implications for international business theories. Journal of International Business Studies, 50(9), 1464–1486. https://doi.org/10.1057/s41267-018-0181-0 | |
dc.relation.references | Narver, J. C., & Slater, S. F. (1990). The effect of a market orientation on business profitability. Journal of Marketing, 54(4), 20–35. | |
dc.relation.references | Oberg, Å., Graham, G., & Hennelly, P. (2022). Online communities of innovation: Exploring emergent knowledge flows. Journal of Business Research, 141, 406–417. https://doi.org/10.1016/j.jbusres.2021.11.019 | |
dc.relation.references | OECD & Eurostat. (2018). Oslo Manual 2018: Guidelines for Collecting, Reporting and Using Data on Innovation (4th ed.). OECD Publishing. https://doi.org/10.1787/9789264304604-en | |
dc.relation.references | Pérez-Jorge, D., Martínez-Murciano, M. C., Contreras-Madrid, A. I., & Alonso-Rodríguez, I. (2024). The relationship between gamified physical exercise and mental health in adolescence: An example of open innovation in gamified learning. Healthcare (Switzerland), 12(2), 124. https://doi.org/10.3390/healthcare12020124 | |
dc.relation.references | Renard, D., & Davis, J. G. (2019). Social interdependence on crowdsourcing platforms. Journal of Business Research, 104, 392–400. https://doi.org/10.1016/j.jbusres.2019.06.033 | |
dc.relation.references | Ryan, R. M., & Deci, E. L. (2000). Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary Educational Psychology, 25(1), 54–67. | |
dc.relation.references | Schumpeter, J. A. (1934). The Theory of Economic Development: An Inquiry into Profits, Capital, Credit, Interest, and the Business Cycle. Harvard University Press. | |
dc.relation.references | Sigala, M., & Stergiou, D. (2023). Business awards and wine tourism: A source, spur and transfer of innovation. In Technology Advances and Innovation in Wine Tourism: New Managerial Approaches and Cases (pp. 169–189). https://doi.org/10.1007/978-981-19-8277-4_12 | |
dc.relation.references | Singh, K. (2016). Research Methodology: A Step-by-Step Guide for Beginners (4th ed.). SAGE Publications. | |
dc.relation.references | Stilgoe, J., Owen, R., & Macnaghten, P. (2013). Developing a framework for responsible innovation. Research Policy, 42(9), 1568–1580. | |
dc.relation.references | Täuscher, K., & Laudien, S. M. (2018). Understanding platform business models: A mixed methods study of marketplaces. European Management Journal, 36(3), 319–329. https://doi.org/10.1016/j.emj.2017.06.005 | |
dc.relation.references | Venturelli, D., Caporarello, L., & Bielli, P. (2022). Sustainable open innovation: The role of dynamic capabilities and stakeholder engagement. Sustainability, 14(12), 7255. https://doi.org/10.3390/su14127255 | |
dc.relation.references | Weking, J., Hein, A., Böhm, M., & Krcmar, H. (2020). Data-driven business models in platforms: A taxonomy of data-driven business models. Journal of Business Economics, 90(4), 575–602. https://doi.org/10.1007/s11573-020-00940-0 | |
dc.relation.references | Werbach, K., & Hunter, D. (2012). For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press. | |
dc.relation.references | West, J., & Bogers, M. (2017). Open innovation: Current status and new research opportunities. Innovation: Organization & Management, 19(1), 43–50. https://doi.org/10.1080/14479338.2016.1258995 | |
dc.relation.references | Yin, R. K. (2018). Case Study Research and Applications: Design and Methods (6th ed.). SAGE Publications. | |
dc.relation.references | Zichermann, G., & Cunningham, C. (2011). Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. O'Reilly Media. | |
dc.relation.references | Zimmerling, E., Hoellig, C. E., Sandner, P. G., & Welpe, I. M. (2019). Exploring the influence of common game elements on ideation output and motivation. Journal of Business Research, 94, 302–312. https://doi.org/10.1016/j.jbusres.2018.02.030 | |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | |
dc.rights.license | Atribución-NoComercial-SinDerivadas 4.0 Internacional | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject.ddc | 620 - Ingeniería y operaciones afines | |
dc.subject.ddc | 650 - Gerencia y servicios auxiliares::658 - Gerencia general | |
dc.subject.proposal | Gamificación | spa |
dc.subject.proposal | Innovación abierta | spa |
dc.subject.proposal | Caña panelera | spa |
dc.subject.proposal | Agroindustial | spa |
dc.subject.proposal | Stakeholder | spa |
dc.subject.proposal | Gamification | eng |
dc.subject.proposal | Open innovation | eng |
dc.subject.proposal | Sugarcane for panela | eng |
dc.subject.proposal | Agro-industrial | eng |
dc.subject.unesco | Innovación | |
dc.subject.unesco | Innovation | |
dc.subject.unesco | Innovación cultural | |
dc.subject.unesco | Cultural innovations | |
dc.subject.unesco | Agricultura | |
dc.subject.unesco | Agriculture | |
dc.subject.unesco | Juego educativo | |
dc.subject.unesco | Educational games | |
dc.title | Gamificación en entornos de innovación abierta para el sector agroindustrial: Diseño conceptual de un sistema open innovation | spa |
dc.title.translated | Gamification in open innovation environments for the agro-industrial sector: Conceptual design of an open innovation system | eng |
dc.type | Trabajo de grado - Maestría | |
dc.type.coar | http://purl.org/coar/resource_type/c_bdcc | |
dc.type.coarversion | http://purl.org/coar/version/c_ab4af688f83e57aa | |
dc.type.content | Text | |
dc.type.driver | info:eu-repo/semantics/masterThesis | |
dc.type.version | info:eu-repo/semantics/acceptedVersion | |
dcterms.audience.professionaldevelopment | Bibliotecarios | |
dcterms.audience.professionaldevelopment | Estudiantes | |
dcterms.audience.professionaldevelopment | Investigadores | |
dcterms.audience.professionaldevelopment | Maestros | |
dcterms.audience.professionaldevelopment | Público general | |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 |
Archivos
Bloque original
1 - 1 de 1
Cargando...
- Nombre:
- Tesis de Maestría en Ingeniería – Ingeniería Industrial.pdf
- Tamaño:
- 2.84 MB
- Formato:
- Adobe Portable Document Format
- Descripción:
- Tesis de Maestría en Ingeniería – Ingeniería Industrial
Bloque de licencias
1 - 1 de 1
Cargando...
- Nombre:
- license.txt
- Tamaño:
- 5.74 KB
- Formato:
- Item-specific license agreed upon to submission
- Descripción: